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HealthBoost

This icon denotes the presence of the "Health Boost" effect on an unit

Health Boost is a skill that allows to increase the health pool of a unit during a battle, when specific conditions are met.

Usually associated with Order and Nature races (the former boosting itself, the latter others), it potentially allows to exceed the health nominal value while also effectively acting as healing. Differences between this and the actual Heal skill will be further explained below.

Health Boost units can be classified as One-time boosters, Continuous boosters, Self-boosters and Boost granters, based on the frequency and the target of the effect.

One-time boosters Edit

The effect is activated only once, usually when the unit enters the field - acting as a health modifier of sort. Brackets means the skill will be unlocked at higher levels.

Name Tier Race Description
Shinigami Epic Order Earns +HP for each Order ally
Crafter Rare Order Earns +HP for each ranged ally + (Heals allies on line)
Driada Common Nature Gives +HP to melee allies
Forest Mage Epic Nature Gives +HP to Nature allies + Gives Regen to all allies
Wyvern Epic Nature Gives +HP to melee allies
Bard Epic Order Gives +HP to Order allies
Wind Snake Rare Nature Gives +HP to Nature allies
Faceless Rare Chaos Earns +HP for each Chaos ally
Wood Spirit Rare Nature (Gives +HP to Nature allies) + Gives +HP to all allies at every Start of Turn
Lake Pixy Epic Nature Earns +HP for each melee ally
Bloody Goddess Epic Chaos Earns +HP for each adjacent hero
Orc Master Epic Chaos Earns +HP for each adjacent hero
Luck Idol (unplayable) Nature Gives +HP to adjacent allies
Gives +HP to allies in line when a new ally in line appears

Continuous boosters Edit

The effect is activated every time specific conditions (start of a turn, end of a turn, etc) are met. Brackets means the skill will be unlocked at higher levels.

Self boosters Edit

These units will boost their own HP.

Name Tier Race Description
Prince Nod Legendary Nature Earns +HP for every Nature ally that enters on the field
Tani Windrunner Legendary Nature Earns +HP each time warlord is attacked
Defender of Tribe Epic Order Earns +HP when ally's Block is triggered
Diana, Amazonian Queen Legendary Order Earns +HP at every End of Turn
Koschei the Immortal Legendary Chaos Earns +HP when a new enemy appears
Shark Rare Nature (Earns +HP for each wounded enemy at every Start of Turn)
Sea Guardian Rare Nature Earns +HP each time enemy Warlord is Attacked
Insidious Gorgon Epic Chaos Earns +HP when a Chaos ally appears
Wrathy Epic Nature Earns +HP with every kill
Poison Flos Legendary Nature Earns +HP at every End of Turn
Miss Lapin Legendary Order Earns +HP every time ally's Pierce is triggered

Boost granters Edit

These units grant the HP Boost skill to other allies, without necessarily owning it themselves.

Name Tier Race Description
Anak, Princess Dragon Legendary Nature Gives +HP to all allies at every End of Turn
Wood Spirit Rare Nature Gives +HP to all allies at every Start of Turn
Hoodoo Legendary Nature Gives +HP to melee allies at every Start of Turn
Marquis de Sat Legendary Nature Gives +HP to adjacent allies when Spikes is triggered
Terror From Below Epic Chaos Gives +HP to all allies when ally's Vampire is triggered
Ysh'Tmala, The Old God Legendary Chaos Gives +HP to all allies at every Start of Turn
Love Goddess Epic Order Gives +HP to all allies when ally's Block is triggered
Melia, Forest's Daughter Legendary Nature Gives +HP to all allies when ally's Spikes is triggered
D'Arc, Iron Maiden Legendary Order Gives +HP to all allies before an enemy attacks
Ayfe the Arrow Epic Order (Grants +HP to each ally with Block at every End of Turn)
Dark Mage Epic Chaos Gives +HP to all Chaos allies at every Start of Turn
Regardus Diplius Legendary Chaos Gives +HP to all allies for each Zombie summoned at every Start of Turn
Evil "Santa" Legendary Order Gives +HP to Order allies when Warlord is Attacked
Frost, the Snow Queen Legendary Order Gives +HP to ally Warlord each time an enemy dies
Triton, The Bottom Herald Legendary Nature Gives +HP to ally Warlord at every End of Turn
Mi, Ten-Tailed Fox Legendary Nature Gives +HP to ally Warlord at every ally's Death
Battle Priest Epic Order Gives +HP to ally that appears
Ogre Plant Epic Nature Gives +HP to adjacent allies each time Poison is triggered
Wooden Totem Nature Gives +HP to random ally at every Start of Turn
Tsukumogami Legendary Nature Earns +HP before ally attacks

Comparison with other skills Edit

Health Boost vs. Heal Edit

While both of them will target one or more units on the field (including the caster itself) and allow them to recover HP, Boost won't actually allow them to return to full HP, leaving them exposed to insta-kills effects such as Drow's. On the other hand, Health Boost can go on indefinitely while Heal will stop its effect when the tank has been filled.