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After joining a guild, a series of bonuses is made available for a player to use. Before these bonuses can be used, they need to be unlocked for the guild. Unlocking and upgrading guild bonuses can be done by the guild's master or by its officers by spending influence points.

Guild bonuses

Sample of some of the guild bonuses. Green bonuses are unlocked and ready for guild members to use, blue are unlockable, and tan are locked.

Active Self-Perfection bonus

An active bonus is golden and has a spark that runs along the edge.

GuildBonusesButton

Players can check Guild Bonus by pressing this button

To apply a bonus to your own units, select the bonus and pay Contribution. Once activated, the bonus lasts for one day or one week, with the weekly cost being about 65% of 7 times the daily cost. If an officer or the guild master upgrades the bonus while you have it active, the remainder of its active time will be at the higher tier. When you activate a bonus, it is only active for you, and not your entire guild.

Applying the same bonus more than once does not give you a more powerful bonus but extend the time before that bonus expire. Applying two different bonuses which apply the same bonus type do stack. For instance, after purchasing +8 hp to your Melee Heroes and +10 hp to your Chaos Heroes, your Chaos Melee Heroes will get +18 hp.

List of guild bonuses Edit

NameEffectsDescriptionUnlock requirement
Blessing of Midas*Wins +x% Gold for victory in PvP battles -
Power of Light*Order heroes +x Attack to your Order heroesBlessing of Midas
Divine Protection +x HP to your Order heroesPower of Light
Servants of LightMelee Order heroes get new skill: Block xDivine Protection
Divine RetributionRanged Order heroes get new skill: Pierce xServants of Light
Time Loop*ChestsChests are unlocked by x% fasterPower of Light
Self Perfection*EvolveEvolve costs x% lessTime Loop
Royal Defense*Warlord +x HP to your WarlordSelf Perfection
Long Live to the King +x levels to your WarlordRoyal Defense
Natural Protection*Nature heores +x HP to your Nature heroesRoyal Defense
Wrath of Nature +x Attack to your Nature heroesNatural Protection
Natural ArmorMelee Nature heroes get new skill: Spikes xWrath of Nature
ToxinsRanged Nature heroes get new skill: Poisoning xNatural Armor
Marksmanship*Ranged heroes +x Attack to your Ranged heroesNatural Protection
Skilful Parry*Melee heroes +x HP to your Melee heroesMarksmanship
Devil's Vitality*Chaos heroes +x HP to your Chaos heroesSkilful Parry
Total Annihilation +x Attack to your Chaos heroesDevil's Vitality
Power Abduction Ranged Chaos heroes get new skill: Attack: steals xTotal Annihilation
Blessing of VladMelee Chaos heroes get new skill: Vampire xPower Abduction
Skilful Fencing*Melee heroes +x Attack to your Melee heroesDevil's Vitality
Masterful Enchantment*Boost (Gold Dust cost)Hero's Boost costs x% lessSkilful Fencing
Intensive Training*Ranged heroes +x HP to your Ranged heroesMasterful Enchantment
Healer's HelpMelee heroesMelee heroes get new skill: Regeneration +xIntensive Training
Rapture of DeathRanged heroesRanged heroes get new skill: Kill: +x Attack himselfHealer's Help
Cheap Upgrades*Level up costHeroes' Level-up costs x% lessIntensive Training

NB:

  1. these bonuses don't seem to effect summoned units.
  2. on the other hand, they affect even units with Immunity skill
  3. skills with asterisk (*) are part of the main line, and have to be unlocked in sequence in order to advance. The other ones are part of the various branch lines, and may even not be unlocked at all

Bonus levels Edit

As a guild levels up, more upgrades to bonuses become available. If the guild has not yet upgraded a bonus to level 1, that bonus will be unavailable for its members to use. Bonuses must be unlocked and upgraded in series: earlier bonuses must be unlocked before later bonuses can be unlocked, and later bonuses cannot be upgraded to a higher level than their predecessors.

Each bonus gets progressively more powerful (and more expensive) as it gets upgraded. The following tables show how much bonus you get, how much it will cost you, and how much it will cost your guild to upgrade the bonuses. (Values in parentheses are best estimates based on interpolating and extrapolating known values)

Amount of bonus per level Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas +15% 20% 25% 30% 40% 50% 60% 70% 80%
Power of Light +3 +4 +5 +6 +7 +8 +9 +10 +11
Divine Protection +6 +8 +10 +12 +14 +16 +18 +20
Servants of Light +3 +4 +6 +8
Divine Retribution +3 +4 +5
Time Loop 10% 12% 15% 18% 20% (22%) 25% 28% 30%
Self-Perfection 10% 12% 15% 18% 20% (22%) 25% 28% 30%
Royal Defense +10 +15 +20 +25 +30 +35 +40 +45 +50
Long Live to the King! +1 +3
Natural Protection +6 +8 +10 +12 +14 +16 +18 +20 +22
Wrath of Nature +3 +4 +5 +6 +7 +8 +9 +10
Natural Armor +4 +6 +8
Toxins +5 +7 +9
Marksmanship +3 +4 +5 +6 +7 +8 +9 +10
Skilful Parry +6 +8 +10 +12 +14 +16 +18 +20
Devil's Vitality +6 +8 +10 +12 +14 +16 +18 +20
Total Annihilation +3 +4 +5 +6 +7 +8 +9 +10
Power Abduction +4 +6 +8 +10
Blessing of Vlad +4 +6 +8 +10
Skilful Fencing +3 +4 +5 +6 +7 +8 +9 +10
Masterful Enchantment 10% 12% 14% 16% 18% 20% 22% 25%
Intensive Training +8 +10 (+12) +15 +18 +21 +24 +27
Healer's Help +4 +5 +7 +9 +11
Rapture of Death +5 +7 +9 +11
Cheap Upgrades 10% 12% 14% 16% 18% 20% 22% 25%

Cost of bonus (Contribution) Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas 2000 2030 2060 2100 2140 2190 2250 2320
Power of Light 2500 2530 2560 2600 2640 2690 2750 2820
Divine Protection 2500 2530 2560 2600 2640 2690 2750
Servants of Light 4000 4030 4060 4100 4140 4190 4250
Divine Retribution 5500 5530 5560 5600 5640 5690 5750
Time Loop 2000 2030 2060 2100 2140 2190 2250 2320
Self-Perfection 2000 2030 2060 2100 2140 2190 2250 2320
Royal Defense 3500 3530 3560 3600 3640 3690 3750 3820
Long Live to the King! 7500 8000
Natural Protection 2500 2530 2560 2600 2640 2690 2750 2820
Wrath of Nature 2500 2530 2560 2600 2640 2690 2750
Natural Armor 4000 4030 4060 4100 4140 4190 4250
Toxins 5500 5530 5560 5600 5640 5690 5750
Marksmanship 3500 3530 3560 3600 3640 3690 3750
Skilful Parry 3500 3530 3560 3600 3640 3690 3750
Devil's Vitality 2500 2530 2560 2600 2640 2690 2750
Total Annihilation 2500 2530 2560 2600 2640 2690 2750
Power Abduction 4000 4030 4060 4100 4140 4190 4250
Blessing of Vlad 5500 5530 5560 5600 5640 5690 5750
Skilful Fencing 4000 4030 4060 4100 4140 4190 4250
Masterful Enchantment 2000 2030 2060 2100 2140 2190 2250
Intensive Training 4000 4030 4060 4100 4140 4190 4250
Healer's Help 5500 5530 5560 5600 5640 5690 5750
Rapture of Death 5500 5530 5560 5600 5640 5690 5750
Cheap Upgrades 3000 3030 3060 3100 3140 3190 3250

Cost of upgrade to this level (Influence) Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas 0* 1500 4200 11600 31700 86500 235700 641900 1747700
Power of Light 0* 1575 4500 12200 33300 90900 247500 674000 1835100
Divine Protection 900 2500 7000 19200 52400 142800 389000 1059200
Servants of Light 5000 14400 41500 119400 344000 990700
Divine Retribution 16800 47000 131700 368800 1059200
Time Loop 600 1950 5500 15100 41300 112500 30650 834500 2272100
Self-Perfection 525 1725 4900 13400 36500 99500 271100 738200 2009900
Royal Defense 550 1800 5100 14000 38100 103800 282900 770300 2097300
Long Live to the King! 19200 1059200
Natural Protection 575 1875 5250 14500 39700 108200 294700 802400 2184700
Wrath of Nature 900 2500 7000 19200 52400 142800 389000 1059200
Natural Armor 5000 14400 41500 119400 344000 990700
Toxins 16800 47000 131700 368800 1059200
Marksmanship 750 2400 6800 18600 50800 138400 377200 1027100
Skilful Parry 625 2025 5700 15700 42800 116800 318200 866600
Devil's Vitality 650 2100 5900 16300 44400 121100 330000 898700
Total Annihilation 900 2500 7000 19200 52400 142800 389000 1059200
Power Abduction 5000 14400 41500 119400 344000 990700
Blessing of Vlad 16800 47000 131700 368800 1059200
Skilful Fencing 725 2325 6600 18000 49200 134100 365400 995000
Masterful Enchantment 700 2250 6300 17400 47600 129800 353600 962900
Intensive Training 725 2325 6600 18000 49200 134100 365400 995000
Healer's Help 16800 47000 131700 368800 1059200
Rapture of Death 31700 86500 235700 641900
Cheap Upgrades 800 2550 7200 19800 53900 147100 400700 1091300

*When a guild is formed, both Blessing of Midas and Power of Light start at level 1. All other guild bonuses start locked.

Expiration and duration Edit

GuildLeavingConfirmation

Leaving a Guild will cause all bonuses to deactivate at once, so a confirmation is required.

There are two reasons why a guild bonus may expire:

  • All guild bonuses last 7 days, and their effects automatically switch off after that time without warning. Therefore it is wise to check their status every now and then.
  • leaving a Guild will lead to bonuses expiring immediately - mostly to prevent abuses. Such an action requires a confirmation.
  • Starting from 31 July, it's possible to purchase bonuses for 1 day only. This is very useful if you want to test one, but not suggested in the long run since they will cost ~60% more per day.